190 research outputs found

    Event-triggered state observers for sparse sensor noise/attacks

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    This paper describes two algorithms for state reconstruction from sensor measurements that are corrupted with sparse, but otherwise arbitrary, 'noise.' These results are motivated by the need to secure cyber-physical systems against a malicious adversary that can arbitrarily corrupt sensor measurements. The first algorithm reconstructs the state from a batch of sensor measurements while the second algorithm is able to incorporate new measurements as they become available, in the spirit of a Luenberger observer. A distinguishing point of these algorithms is the use of event-triggered techniques to improve the computational performance of the proposed algorithms

    Lazy Abstraction-Based Controller Synthesis

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    We present lazy abstraction-based controller synthesis (ABCS) for continuous-time nonlinear dynamical systems against reach-avoid and safety specifications. State-of-the-art multi-layered ABCS pre-computes multiple finite-state abstractions of varying granularity and applies reactive synthesis to the coarsest abstraction whenever feasible, but adaptively considers finer abstractions when necessary. Lazy ABCS improves this technique by constructing abstractions on demand. Our insight is that the abstract transition relation only needs to be locally computed for a small set of frontier states at the precision currently required by the synthesis algorithm. We show that lazy ABCS can significantly outperform previous multi-layered ABCS algorithms: on standard benchmarks, lazy ABCS is more than 4 times faster

    Equivalence of switching linear systems by bisimulation

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    A general notion of hybrid bisimulation is proposed for the class of switching linear systems. Connections between the notions of bisimulation-based equivalence, state-space equivalence, algebraic and input–output equivalence are investigated. An algebraic characterization of hybrid bisimulation and an algorithmic procedure converging in a finite number of steps to the maximal hybrid bisimulation are derived. Hybrid state space reduction is performed by hybrid bisimulation between the hybrid system and itself. By specializing the results obtained on bisimulation, also characterizations of simulation and abstraction are derived. Connections between observability, bisimulation-based reduction and simulation-based abstraction are studied.\ud \u

    Symbolic Controller Synthesis for B\"uchi Specifications on Stochastic Systems

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    We consider the policy synthesis problem for continuous-state controlled Markov processes evolving in discrete time, when the specification is given as a B\"uchi condition (visit a set of states infinitely often). We decompose computation of the maximal probability of satisfying the B\"uchi condition into two steps. The first step is to compute the maximal qualitative winning set, from where the B\"uchi condition can be enforced with probability one. The second step is to find the maximal probability of reaching the already computed qualitative winning set. In contrast with finite-state models, we show that such a computation only gives a lower bound on the maximal probability where the gap can be non-zero. In this paper we focus on approximating the qualitative winning set, while pointing out that the existing approaches for unbounded reachability computation can solve the second step. We provide an abstraction-based technique to approximate the qualitative winning set by simultaneously using an over- and under-approximation of the probabilistic transition relation. Since we are interested in qualitative properties, the abstraction is non-probabilistic; instead, the probabilistic transitions are assumed to be under the control of a (fair) adversary. Thus, we reduce the original policy synthesis problem to a B\"uchi game under a fairness assumption and characterize upper and lower bounds on winning sets as nested fixed point expressions in the μ\mu-calculus. This characterization immediately provides a symbolic algorithm scheme. Further, a winning strategy computed on the abstract game can be refined to a policy on the controlled Markov process. We describe a concrete abstraction procedure and demonstrate our algorithm on two case studies

    Simulation-based reachability analysis for nonlinear systems using componentwise contraction properties

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    A shortcoming of existing reachability approaches for nonlinear systems is the poor scalability with the number of continuous state variables. To mitigate this problem we present a simulation-based approach where we first sample a number of trajectories of the system and next establish bounds on the convergence or divergence between the samples and neighboring trajectories. We compute these bounds using contraction theory and reduce the conservatism by partitioning the state vector into several components and analyzing contraction properties separately in each direction. Among other benefits this allows us to analyze the effect of constant but uncertain parameters by treating them as state variables and partitioning them into a separate direction. We next present a numerical procedure to search for weighted norms that yield a prescribed contraction rate, which can be incorporated in the reachability algorithm to adjust the weights to minimize the growth of the reachable set
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